GLDotNet
C# wrapper for OpenGL. Partially generated from the OpenGL spec and partially written by hand, the aim is to have a flexible and native feeling C# binding.
Status
There is a basic working demo in the source code. Most of the code that is generated is untested at this point. Currently only works on Windows but I plan on trying to get the project up and running at least on Linux.
Roadmap
The following bullet points are listed in no particular order:
- Higher level wrapper objects for things like Shaders and VAO.
- Basic keyboard / mouse functionality.
- Linux support.
Github
This is a clone of the main Github repository found here:
https://github.com/smack0007/GLDotNet